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Grave Wiki
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===Unpredictability=== In Grave, the goal is to do everything we can to keep the player reactive and the experience fresh. If you think waiting out the night is always the best idea, you run the risk of not finding useful items that appear in the fleeting locations that exist each day. Every enemy and situation requires new reactions, and we are using procedural/random systems to keep the experience exciting. [[Category:Grave]]
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